Problem Discovery
Observe needs, define problems and choose meaningful challenges.
Observe needs, define problems and choose meaningful challenges.
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Move from problem discovery to user research, prototype, brand and pitchβending with a young founder Demo Day presentation.
Click visual to enlargeClick each module card to open more detail. Every module combines guided learning, practice, creation and review.
Observe needs, define problems and choose meaningful challenges.
Interviews, empathy, personas and evidence.
Brainstorming, selection, value proposition and solution sketch.
MVP, app/product mockup, naming and simple visual identity.
Costs, pricing concepts, impact, storytelling and pitch deck.
Testing, feedback, iteration and final startup presentation.
A project-led learning path. Each month finishes with a concrete artifact students can add to their portfolio.
Problems + opportunities
Interview + empathy
Solution + value
MVP + brand
Business basics + pitch
Test + improve + demo
The visual skill map shows curriculum emphasisβnot a student grade. The capstone turns those skills into one showcase-ready outcome.
Take one real problem from discovery to prototype and deliver a clear 3β5 minute Demo Day pitch with user evidence and next steps.
Students learn through guided challenges, teamwork, experimentation and a final showcase rather than lecture-only study.
Recommended rhythm: 2 sessions per week β’ 2 hours per session. Suggested mix: 20% concept, 20% demonstration, 40% hands-on building, 20% project review.
Complete the learning modules, project reviews and final showcase to qualify for the track completion certificate and portfolio record.
Ask about enrollment, class schedules, age placement and the right Creator Track for your goals.
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